feat: Add per-tick callback to NetworkRigidBody - #646
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Drivers call _before_physics_rollback_tick once per network tick, before any sub-step, with the full tick delta. Useful for logic that must not be re-run per sub-step, e.g. syncing remote state or holding bodies on stale input.
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Adds
_before_physics_rollback_ticktoNetworkRigidBody2DandNetworkRigidBody3D.The physics driver calls it once per network tick, before any sub-step, with the full tick delta, handy for logic that shouldn't re-run per sub-step, like syncing remote state or holding bodies on stale input.
It's a no-op by default, so behavior is unchanged unless overridden.